ClanStop API Pricing — Clan, Member & Webhook API for Games
Pricing for game developers, Discord bot builders, and gaming tool makers. A free Sandbox to build and test auto-provisioning with no staff approval, a Free tier for hobbyists and evaluation, and Indie, Studio, AA, and AAA tiers for shipped games and enterprise integrations. Same REST API at every tier — only the quotas and support level change. Browse the full documentation or the OpenAPI 3.0 spec.
Sandbox
- API calls / month 5,000 / day (120/min)
- MAU cap 50 test accounts
- Webhooks Clan events only
- Auto-provision accounts Test (50, wipeable)
Free
- API calls / month 150,000
- MAU cap 1,000
- Webhooks Clan events only
- Auto-provision accounts —
Indie
- API calls / month 3,000,000
- MAU cap 25,000
- Webhooks All 10 events
- Auto-provision accounts 1,000 / month
Studio
- API calls / month 15,000,000
- MAU cap 250,000
- Webhooks All events + custom
- Auto-provision accounts 50,000 / month
AA
- API calls / month 100,000,000+
- MAU cap 2,500,000+
- Webhooks All + priority delivery
- Auto-provision accounts 500,000 / month
AAA / Enterprise
- API calls / month Unlimited (fair use)
- MAU cap Unlimited
- Webhooks All + custom events
- Auto-provision accounts Unlimited
Compare in detail
Everything you get at every tier. The API surface is identical — tier changes the caps and the support.
| Feature | Sandbox | Free | Indie | Studio | AA | AAA / Enterprise |
|---|---|---|---|---|---|---|
| API calls / month | 5,000 / day (120/min) | 150,000 | 3,000,000 | 15,000,000 | 100,000,000+ | Unlimited (fair use) |
| MAU cap | 50 test accounts | 1,000 | 25,000 | 250,000 | 2,500,000+ | Unlimited |
| Apps per account | 2 | 5 | 20 | Unlimited | Unlimited | Unlimited |
| Webhooks | Clan events only | Clan events only | All 10 events | All events + custom | All + priority delivery | All + custom events |
| Account linking | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Auto-provision accounts | Test (50, wipeable) | — | 1,000 / month | 50,000 / month | 500,000 / month | Unlimited |
| Game ownership (write API) | — | — | 1 game | 3 games | 5 games | Unlimited |
| Community servers / game | 1 | 5 | 25 | 100 | 500 | Unlimited |
| Support | Community / docs | Community / docs | Email (48h) | Email (24h) | Email + Slack (24h) | Dedicated success manager |
| SLA | — | — | — | — | 99.5% | 99.9% |
FAQ
What's the Sandbox tier?
A free, self-serve test environment. Create a sandbox app at /account/api-apps (tick "Sandbox") and it can auto-provision player accounts immediately — no staff approval — so you can build and test the full game-integration flow. It's capped (120 req/min, 5,000 calls/day, 50 test accounts) and every account it creates is flagged and wipeable from the app's page, so test data never mixes with production. When you're ready to ship, move to Indie+ for real auto-provisioning.
Can I start on Free and upgrade later?
Yes. Sign up, build, ship. When you exceed Free's quota or hit a feature gate (auto-provision, game ownership), email us and we'll move the app's tier — same API key keeps working, no migration.
What counts as an API call?
Every request to /APIs/V1/*, including failed auth attempts. Webhook deliveries we send to you don't count against your call quota — those are outbound.
How is MAU counted?
Unique UserIDs that authenticated at least one API call in the trailing 30 days (or that your app provisioned via POST /game-users). Game-only auto-created users count once they make their first call. Sandbox apps don't count toward MAU — test traffic and the accounts a sandbox provisions are excluded entirely.
What are “community servers”?
If your game runs on community-hosted dedicated servers, each host can self-register their server and receive a server key (cssrv_…) — no per-server approval. A player's clan follows them across servers automatically, and each server reports its own live online count. Your tier sets how many active community servers can run under your game (5 on Free up to unlimited on AAA); a separate anti-hoard cap keeps any single operator to a handful so capacity stays spread across the community. See the server documentation.
What happens if I exceed a quota?
The API returns 429 quota_exceeded until the next UTC midnight (daily quota) or the next minute (rate limit). You can see your usage on /account/api-apps — when you cross 90% of daily quota the page warns you with a mailto link to request a raise.
Are webhooks counted against my call quota?
No. Webhook deliveries are outbound (we POST to your URL) and don't consume your inbound call budget. Your tier does control delivery priority when our worker queue backs up — AA and AAA traffic ships first.
What's the difference between AA and AAA?
AA gets a 99.5% SLA, scoped support, and quotas covering up to 2.5M MAU. AAA is an annual contract with custom event types, dedicated success manager, 99.9% SLA, and unlimited fair-use quotas. Email [email protected] for either — pricing depends on scope.
Do you offer setup / integration help?
Indie and Studio tiers are self-serve through our docs. AA includes scoped onboarding (Slack channel, sample-code review). AAA includes a dedicated integration engineer through go-live — setup fee scopes during the sales conversation.
Can I cancel anytime?
Indie and Studio are month-to-month, no commit. AA and AAA are annual contracts with 30-day cancellation. We'll pro-rate refund on unused months if you cancel mid-term in good faith (your data exports cleanly via the OpenAPI).
What about regions / data residency?
All tiers serve from our primary region. If you need EU-only data residency (GDPR / DPA in writing), that's an AAA contract item — we'll handle it during negotiation.